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How Metascores Are Calculated
68
1942: Joint Strike
Stars indicate the most critically-acclaimed games. |
In Infinite Undiscovery, players are drawn into a real-time world woven of countless threads where their choices spin untold discoveries. The actions taken by the player with each discovery have a real-time impact on the world. Situational Battles: Players are confronted with a variety of dramatic “situational battles” such as executing a daring escape while a gigantic ogre follows in hot pursuit, or waging battle amidst towering tidal waves. The dynamic environments change and respond in real-time to player commands, creating an entirely new experience never before seen in the genre. A Seamless World and Real-time Action: Combat, exploration, and other actions all take place within the same environment, seamlessly shifting between each game facet. Battles are carried out in real-time, bringing the vibrant fighting sequences of the STAR OCEAN series out of the traditional battle screen into a beautiful and lush environment. [Square Enix]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
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80
Official Xbox Magazine
This whole setup would fall apart completely if the red-headed Capell weren’t so freakin’ likeable. It helps that despite the fumbling voice-acting, each character’s lines — as well as the story itself — are well-written. Every new discovery pulls you deeper into the mysteries and personalities that keep Infinite Undiscovery so involving.
80
360 Gamer Magazine UK
Appealing to a wider audience, Infinite Undiscovery replaces methodical, inventory management and turn-based pondering with action – and is all the better for it. There’s no time to explore, what with all the running and slashing, but there’s endless depth in the game once you’ve got to grips with it.
78
Team Xbox
Infinite Undiscovery is more of a gateway RPG than an all-out epic; real-time combat, less story-driven side activities/exploring and a shorter overall play time allow easy access for the JRPG n00bs. There are a few technical hiccups to get over, but Infinite Undiscovery is still a worthwhile romp for those looking for a JRPG-lite in 2008.
78
77
76
Ferrago
If a few niggles had been corrected such as the slightly dull fighting and vague directions, or the off/on voice acting that makes you wonder if the sound has suddenly cut out (it hasn't, for some reason, only bits of conversations have voice acting), this game really could have been something a bit special.
75
75
75
75
75
73
72
Games Master UK
Get used to its quirks and it'll make for a perfectly playable distraction until FF13. [Nov 2008, p.75]
72
72
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70
Games Radar
Taken as a whole, Infinite Undiscovery’s a game with a bit of an identity crisis. When it’s acting like a run-of-the-mill JRPG, it feels clichéd, but reasonably enjoyable. When it tries to be innovative, however, its unsatisfying combat, superfluous subsystems and wasted ensemble cast make the whole experience feel half-hearted.
70
70
70
70
70
70
70
Gamervision
It might be a little on the short end when compared to Square’s other JRPGs, but there is more than enough content to extend the game significantly. That said, anyone who isn’t already a fan of the genre will likely grow tired of the cliché locales and repetitive gameplay, as well as not being as forgiving of the game’s many other missteps either.
70
70
70
Meristation
A new JRPG for the Xbox 360, developed by Tri-Ace, nonetheless. You play as Capel, a musician that will end up fighting for the sake of the world, freeing the moon from those chains that bond it to the world. IU has fast real-time combats, a huge roster of characters, easy to play system, and a compelling story; but it can’t avoid the feeling that it’s just a test, a bit hurried and not completely finished.
70
Level7.nu
Infinite Undiscovery treats us to an unusual title but a familiar concept. The world is bound to the moon which unleashed a torrent of monsters onto the world. You set out to save the world in the usual fashion but the story does get interesting after a while and the real time combat system works really well. Some technical issues mar this experience, and overall it's nothing spectacular, but it's a good adventure none the less.
69
Electronic Gaming Monthly
It's absolutely recommendable, but it ccould've been so much more. [Nov 2008, p.78]
69
3DJuegos
Square Enix brings us a long and epic RPG-Action videogame specially designed for pleasing Japanese gamers. Tri-Ace entitles their game as Infinite Undiscovery but it's really a finite discovery as a result of a lack of innovation. It makes an excellent approach but it's only a correct-finished product.
68
Xbox World 360 Magazine UK
Kudos to them for trying, but the action/RPG mix doesn't quite convince. [Dec 2008, p.84]
65
65
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60
GamePro
Then there's the slowdown: yes, in this age of high-powered processors and graphics hardware, Infinite Undiscovery suffers from slowdown. The game itself is gorgeous, with detailed character models to neat-o combat animations, but the action tends to slow to a crawl when too many enemies clutter the screen.
60
GameDaily
60
60
Edge Magazine
The game’s ambition reaches further than perhaps its budget could reach, thus failing to either deliver or explore its ideas as they were no doubt envisioned. [Nov 2008, p.95]
60
60
LEVEL (Czech Republic)
So complicated is the combat system and character management, one may overlook the excellent story in this unusual JRPG. [Nov 2008]
60
games(TM)
Hopefully tri-Ace will revive these characters for a second game, which can fix the niggling flaws of this imperfect but enjoyable adventure. [Nov 2008, p.106]
55
50
EuroGamer
At its best Infinite Undiscovery is just another standard action JRPG following a strictly linear route through the same predictable story about another reluctant young hero overthrowing yet another evil empire. In its worst moments, it's an unwieldy collision of ill-conceived ideas and sloppy technical implementation that will test the patience of even the most hardened player.
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35
Simon W. gave it an8: Troy P. gave it a10: Jack D. gave it a3: Blandy B. gave it a4: Matt C gave it a3: Chris C gave it a5: Yinka D. gave it a5: |
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