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Stars indicate the most critically-acclaimed games.
Command & Conquer 4: Tiberian Twilight

Mixed or average reviews
Based on 71 critic reviews
How did we calculate this?
Based on 428 votes
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Game Info
Publisher: Electronic Arts
Developer: EA Los Angeles
Genre(s): Real-Time Strategy
Players: 10
ESRB Rating: T (Teen)
Release Date: March 16, 2010
Summary
The story of Command & Conquer 4 Tiberian Twilight takes place after the events of the critically acclaimed Command & Conquer 3: Tiberium Wars. The year is 2062 and humanity is at the brink of extinction. With only six years left until the mysterious crystalline structure Tiberium renders the earth entirely uninhabitable, the two opposing factions - Global Defense Initiative (GDI) and the Brotherhood of Nod - inevitably find themselves in desperation for the same cause: to stop Tiberium from extinguishing mankind. The unthinkable becomes reality and Nod’s enigmatic leader Kane takes off for GDI headquarters. What is Kane planning in the heart of his enemies’ base? Command & Conquer 4 draws the epic conclusion to the beloved Tiberium universe, where fans learn the fate of Earth, Nod, Tiberium, GDI and most importantly, Kane’s motivations behind his decade-long plan. In addition to the two campaigns on the epic battles of GDI and Nod, which players will get to conquer alone or in a cooperative mode, Command & Conquer 4 also features a new 5v5 objective-based multiplayer mode, promoting teamwork and cooperation and delivering a social real-time-strategy experience never seen before in a Command & Conquer game. [Electronic Arts]
Also On Metacritic
GAMES: Command & Conquer 3 Tiberium Wars Command & Conquer 3: Kane's Wrath
Also On The Web: Official Website
What The Critics Said
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...
Games Master UK
C&C4 feels much more refined as a result of these changes - as though great pains have been made to nudge the series into new territory. It's all the better for it, feeling like a breath of fresh air. [May 2010, p.77]
GamingXP
Command and Conquer 4: Tiberian Twilight is an appropriate ending for such a huge franchise. You get some good old stories and a number of new refreshing features.
Read Full Review >Gamers.at
Tiberian Twilight plays like a mix between Supreme Commander and Dawn of War - only that with C&C the video sequences and Joseph D. Kucan aka Kane the story has to offer a lot more.
Read Full Review >Gamereactor Sweden
We love the year 2062. It's full of great battles between the archrivals GDI and NOD and we get to control both of them. Thank you EA for both being innovative and true to the franchises roots.
Read Full Review >GamePro
The developers are trying to take the franchise in an interesting new direction, and the fruit of their labor is worth checking out.
Read Full Review >Total PC Gaming
Brings some innovations to the genre, but loses some strategic hear to become more accessible. [Issue#31, p.40]
Gamereactor Denmark
The single-player campaign is fairly short, but excellent multiplayer makes up for it. Lots of variation and solid RTS gameplay for anyone who makes it past the embarrassingly bad first act. A return to form for the series.
Read Full Review >Cynamite
Command & Conquer 4: Tiberian Twilight is a good strategy game. But brilliant gameplay is foiled by poor cut scenes and a mediocre story.
Read Full Review >Level7.nu
In the fourth and presumed final entry in the Command & Conquer saga EA chose to stir things up a bit. We're still treated to the cheesy tongue in cheek full motion video of series fame, but everything related to the actual gameplay has been modified into a much more action oriented formula. The simplified nature of the campaign is no home run, and only one multiplayer mode feels a bit on the cheap side, but co-op support in the main campaign makes this a thoroughly enjoyable experience.
Read Full Review >Game Informer
C&C 4 is not without redeeming qualities, and in the right situation it offers something truly unique to the RTS genre. I have no doubt that there will be gamers who fall head-over-heels for its tightly engineered co-op design. The binding dependence on teammates can be a pain, though, and legacy issues like bad keyboard shortcuts and unit AI persist. I can recommend the game, but only to a certain style of gamer and only with a handful of caveats.
Read Full Review >GameStar
The Tiberium saga ends while hitting rock bottom, being just a fast-food game without any depth. It’s not a bad game, but feels like any other game of the genre.
Read Full Review >Play.tm
It's clear that EA are onto something with their new-age C&C formula but, as it stands, the core needs a little work. The series, once the most explosive game of the medium, looks like it's going out with a whimper.
Read Full Review >GamerNode
C&C4 tries to deliver on all its features, but only does the multiplayer and online functionality well. Playing the game on your own exposes an experience that isn't well put together and screams to be played in co-op or online with friends.
Read Full Review >BigPond GameArena
Once embraced and understood, I actually enjoyed the multiplayer more than SupCom 2, RUSE, and yes, even the Starcraft 2 beta. But singleplayer was like a tour of the worst parts of strategy games in the '90s, and hardly a fitting end to the Tiberium saga.
Read Full Review >ImpulseGamer
In conclusion, it’s good to see EA move away from resource gathering and try something different and although it does take a little time getting use to, it’s a refreshing change of pace for an RTS game.
Read Full Review >GameZone
The completely revamped gameplay might turn off some fans of the series and the story isn’t quite what it should be for the end of a chapter in the Command & Conquer universe, but there is a lot of perks and upgrades to be found here for those that stick with this radical departure from the series’ mechanics.
Read Full Review >GameTrailers
Ultimately, Tiberian Twilight is merely a C&C game by association; not the most terrible of fates for an otherwise solid RTS game, but certainly a bittersweet one for the franchise faithful expecting more.
Read Full Review >IGN
But the inconsistent and ultimately disappointing campaign and awkward unlock system restricts the game to the realm of the good but non-essential.
Read Full Review >PC Gamer
A nasty catch to playing C&C4 is having to log into EA’s servers before launching the game, even for single-player. Considering that EA recently shut down servers for the less than two-year-old Mercenaries 2, I’m not enthusiastic about buying a product that depends on active servers to play. The multiplayer battles are good enough fun once you’ve ranked up, but a potentially short-lived service is a dagger dangling over our heads.
Read Full Review >NZGamer
This game feels like a shadow of its predecessors and is only saved by the phenomenal impetus this series already has.
Read Full Review >AceGamez
Online Tiberium Twilight can be a fantastic experience, but it comes at the expense of a shallow and dull single player game. Together with some draconian DRM protection these things work against what should have been the crowning achievement in the C&C saga, a game that was destined to go out in a blaze of glory, yet one that will end up causing a huge division of it’s numerous fans.
Read Full Review >PC Format
Jump straight into the multiplayer and you'll have a great time without having to wait around, but ignore the single player. [May 2010, p.96]
PC Games (Germany)
To developers all around the globe: This is how NOT to make innovations. From the role playing aspects to the online-only player profile – the feature list of Tiberian Twilight screams “We wanted to make it cool, but we failed!”. Though the multiplayer part delivers some fast and fun battles, Tiberian Twilight is overall a very sad ending for a once beloved RTS series.
Read Full Review >Game Chronicles
I also really liked the way that the developers changed up the gameplay dynamics. I’ve never really been a fan of constant resource gathering in games overall but Tiberian Twilight’s new dynamics made it much more enjoyable.
Read Full Review >GamingTrend
By making the incomprehensible decision to change almost every aspect of the series’ classic gameplay, then serving it up in a lackluster campaign, the developers managed to alienate old fans and new fans alike.
Read Full Review >GameFocus
From random crashes to the dramatic, yet at times frustrating gameplay shift from previous titles, to the storyline that never quite reached the nexus it appeared to be heading toward, Tiberian Twilight is a disappointing finale for one of my favorite video game characters. Kane deserved better than this.
Read Full Review >Gamer.nl
Command & Conquer 4 will be subject to some heavy discussion. Although the multiplayer is entertaining, the radical change in gameplay will alienate old-time fans of the series with the game. Nevertheless the game offers enough to keep you playing, mainly because of the addicting level system.
Read Full Review >Gameplanet
It could be a fun game for those who want to try something different. There’s a melting pot of DoTA and Dawn of War features than does provide an enjoyable multiplayer experience. But if you are a long time fan of the singleplayer campaigns, I must warn you that EA have unleashed a metaphorical Rodney Hide on the franchise you love.
Read Full Review >Total Video Games
Tiberian Twilight is little more than a mish-mash of ideas from other RTS games, and looses C&C's identity in the process.
Read Full Review >Everyeye.it
A strange chapter for Command & Conquer. Strategical depth is guarantee, but the pseudo-rpg mechanics could disappoint RTS purists.
Read Full Review >VideoGamer
Ultimately, C&C4 is a curiosity, one that succeeds in moving the RTS genre forward and is at times brilliant fun, but it fails as a fitting finale to one of the most loved science fiction tales in gaming. In 1995, Westwood popularised the RTS genre with a landmark title. It seems unlikely that history will judge Tiberian Twilight quite so fondly.
Read Full Review >GameSpot
Tiberian Twilight's online play and persistent unlocks make for short-term fun, but the mediocre campaign doesn't give Kane the send-off he deserved.
Read Full Review >Multiplayer.it
The main issue of Command & Conquer 4 is its worthless single player campaigns, too short and just not fun as they were supposed to be. Multiplayer modes are a far better experience, both in cooperative and competitive, but the overall product remains inferior to other good strategy games out this year.
Read Full Review >Pelit (Finland)
The last of legendary series and offers an ending that is truly epic. Epic fail. Redesign for the sake of redesign is stupid and lobotomizing is triple stupid. [Apr 2010]
GamesNation
All C&C fans can be upset by rights. In spite of some interesting changes involving both the gameplay and the story, Command & Conquer 4 ends up being too much arcade and shallow, having focused so much of its structure only on combats.
Read Full Review >Strategy Informer
It's a decent enough title, but unless you're a hardcore fan, you could easily live a happy life having not played this game.
Read Full Review >PC Gamer UK
Delayed gratification of locked-out units dampens the enthusiasm of the new fast-paced class-based action. [May 2010, p.78]
Cheat Code Central
There's a good amount of value in the single-player missions, especially considering there are branching paths to experience (only two branches, though). Add in the multiplayer action, and there is at least a good amount of content involved, though we weren't convinced that this game will enthrall strategy fans.
Read Full Review >Computer Games Online RO
As a spin-off for a legendary series, Tiberian Twilight would have been an interesting experiment. But as the final chapter of a saga that’s been waiting for its epic conclusion for 15 years, it’s a slap on the face which I’m not sure how many fans will be willing to forgive.
Read Full Review >9Lives
Command & Conquer 4 will come as a disappointment to many. It’s basically a new game, with some old elements. A step in the right direction? Definitely not. It tries to include elements from other genres, but doesn’t manage to make them come together. The disappointing and short singlep layer is partially aided by a fun multiplayer, but we expected more from the end of the Tiberium-saga and its iconic figure Kane.
Read Full Review >3DJuegos
Command & Conquer 4 is a "standard" RTS game because of its uninspired concept, boring campaign and unbalanced multiplayer.
Read Full Review >SpazioGames
Command and Conquer 4 brings some major twists in the gameplay; a brave and admirable choice, sadly not supported with adequate testing and know-how. The battles feel too fast-paced, amassing big armies always wins over strategy and the overall magic of the saga feels lost. The big potential in what could’ve been a true tide-turner for the brand is thus gone, and this feels just as a mediocre RTS, unable to stand out on its own qualities.
Read Full Review >Vandal Online
The game falls midway between what it was and what it could have been.
Read Full Review >PC Zone UK
If it is indeed the last gasp of C&C as we know it, it's an incredibly sad way to go out. With a little more money, a little more time and a whole lot more reverence for what makes C&C C&C, the tiny exploding acorn underneath this confused, scrawny thing could have become a mighty oak of modern strategy.
Read Full Review >Eurogamer Spain
EA tried something different with the closure of the Tiberian saga, but the result is far from what was expected.
Read Full Review >PALGN
As a single-player game Tiberian Twilight is a complete failure, though multiplayer is somewhat redeeming. Though long-term fans of the franchise would do better to crack out one of the older titles and reminisce over the series' glory days.
Read Full Review >games(TM)
There's a lot of frantic back-and-forth; every scenario soon descends into little more than an exercise in plate-spinning. [Issue#95, p.116]
Game Over Online
While it’s not a good ending, it is an ending, and given where the series has been headed in the most recent iterations I think we can all be thankful for that.
Read Full Review >Eurogamer
It's nothing at all like Command & Conquer, but - eventually - it's a thoughtful and bombastic multiplayer RTS that's welcoming to everyone.
Read Full Review >Eurogamer Portugal
It is sad to see that with each game released this series loses some of its quality. Fans may not say the same, and may enjoy the game.
Read Full Review >ActionTrip
What a way to end such a reputable and generally good real-time strategy series... Both C&C 3 and Red Alert 3 were way better than this game.
Read Full Review >PC PowerPlay
Stick to human-on-human multiplayer. There's simply no reason to engage with campaign mode or Skirmish at all. [May 2010, p.60]
LEVEL (Czech Republic)
Modernization of C&C series in the Electronic Arts way is mostly the extracting of all parts that were functional and entertaining. R.I.P. Command & Conquer. [Issue#190]
Gaming Nexus
Command and Conquer continues its tradition of existence to its fans.
Read Full Review >Boomtown
As a single player experience C&C 4 is a complete failure and should be avoided like the plague. If you enjoy RTS multiplayer then you might squeeze some fun out of this.
Read Full Review >Edge Magazine
Tiberian Twilight finds the series at a crossroads, with its glory days gone and its future uncertain. [May 2010, p.100]
GameSpy
Straight fights in C&C4 play a lot like a boxing match between two guys with iron jaws and teensy weensy hands. You and your opponent can pound away at each other till you're both spent like an addict's last dollar, but nobody's knocking anybody out.
Read Full Review >Teletext GameCentral
An unexpectedly daring attempt to reinvent the series but one mired in technical and design flaws.
Read Full Review >InsideGamer.nl
C&C4 is a slap in the face for longtime fans of the series. So many things have changed that it just doesn’t feel the same anymore. It tries to bring you the best of both worlds but it fails miserably on both sides.
Read Full Review >FiringSquad
I’m growing tired of people drastically altering the core gameplay mechanics of a franchise because they want to try something different, yet are too afraid to introduce new IP. Calling something a sequel causes players to expect certain things based on what the series has been like before and will be disappointed when it strays too far from that. This is not Command & Conquer; it’s a console port of a spin-off that should have been called something else.
Read Full Review >Absolute Games
Command & Conquer 4 developers tried to make a fast-paced game for a wide audience, but they failed miserably. For the fans of the “classic” C&C, this is an abomination. For the rest, it’s a worthless mediocrity with boring gameplay, lousy graphics, and an overly paranoid online DRM scheme.
Read Full Review >Gamervision
One of the least entertaining real-time strategy games in the past ten years.
Read Full Review >GameShark
Ultimately, Tiberian Twilight is a poor end to a long lived franchise. Its core design violates the major tenets of RTS sharing and openness, and this alone is enough to make me hate it.
Read Full Review >1UP
It's a terrible system and it's sure to alienate all but the hardcore C&C nerds. But those of you who stick around, those of you who are willing to put up with the ugly graphics, the pointless online-only requirement, and the mandatory grinding are liable to end up as the small dedicated player base for yet another one of Electronic Arts' disastrous attempts at online gaming.
Read Full Review >Giant Bomb
Though it has two campaigns and a healthy array of maps for skirmish and multiplayer, Command & Conquer 4 feels like it's missing about half-a-game's worth of content. There are some neat ideas in play, but the action itself isn't strong enough to make it all work, and the cutscenes aren't good enough to make you forget that the game isn't all that hot.
Read Full Review >DarkZero
Tiberium Twilight is a poor game that removes the things that made the original concept so good. What’s left is a hollow shell that feels irrelevant, given the superior games in the series that came long before it.
Read Full Review >Gamer.no
The lack of in tactical options and base building, together with an a unbalanced experience system and bad storytelling makes this game a naked and weak ending to the franchise.
Read Full Review >Armchair Empire
I had a certain expectations going into C&C 4 and they was utterly destroyed, even knowing about some of the changes beforehand.
Read Full Review >Destructoid
With some very serious polishing, tweaking, and rebalancing, I think this game could have been quite enjoyable. As it stands, it's a waste of time, far too frustrating, and absolutely not worth $49.99.
Read Full Review >What Our Users Said
The average user rating for this game is 2.0 (out of 10) based on 428 User Votes
Note: User votes are NOT included in the Metascore calculation.
john s gave it a0:
This is not a command and conquer style rts game.I enjoyed c&c 3 and all the other c&c games so why does this look like a completely different game its supposed to be the final part in the tiberium series so why does it look and play so different.i wish id had the oportunity to play the free beta then i would not have wasted my money on this trash.i have always been loyal to c&c and i have bought every game from the very beginning but i feel so let down........Electronic Arts please give me my money back.
Seth F. gave it a4:
I can't say it's the worst game I've played. The multilayer is an enjoyable factor, but could be tweaked to make it better. Besides the fact that the whole thing is different, I say it's an OK game. Nothing I would be willing to jump out and pay $50 for. I would buy it at the max of $20. Even then I wouldn't be all over it. I was really happy when I got into the beta, and regretted coming out of it. I recommend you all wait 'til StarCraft 2 comes out.
Kevin Q. gave it a1:
Worst, game, ever... The gameplay is horrible, mainly because Ea tried to change the type of style. Instead of changing it to Command and Conquer, they changed it to Dawn Of War. I loved the command and conquer series, but ea made command and conquer 4 bad. It has no base building, nor resource collecting. The storyline is just horrible. Multilayer is full of stupidity, mainly because its just unfair for beginner gamers of CnC4. This game has no strategic ideals, nor anything else. This game isn't worth it. If you are a Classic CnC fan, do not buy this. Its a waste of money.
Shane L. gave it a3:
Okay so I have played C&C since the beging so I am well and truly a fan, I have played all of the saga with the expansions. Since EA took over with Generals and Zero Hour (which was okay but had no cut-scenes) they have done nothing but ruin the game, When they released C&C3 and Kanes Wrath I thought WOW they have actually hit themselves over the head and made it feel more original , which did well I was not so keen on RA3 really it was okay but not as good as RA2. With C&C4 however i don't have a clue what they were thinking although a brave move I feel they have failed terribly this game totally ruins the concept of C&C possibly one of the best RTS Sagas of all time I'm very dissapointed with my purchase, But I am going to try and get used to it and see if I can enjoy it in anyway. Now for die hard C7C fan out there I would recommend not bothering honestly your missing nothing, As for EA they seriously need to rethink what they are doing bring back the old WestWood team and let them show you how its done.
Louis D. gave it a2:
Far too small scale to be considered a real-time strategy game, this game makes a compelling case for a new genre, "Real-Time Tactical". If you are happy deploying no more than twelve vehicles at a time, then this is the game for you. The story line is weak and leaves alot to be desired, but the options given to the player to choose their future is very reminiscent of the early C&C titles. The handful of excellent features (such as the arsenal tab before every mission) are far outweighed by the tiny scope of the battles, the poor balance for the units, and the silly limitations placed upon the player by both command points and "crawlers". It is a sad end to the C&C series.
James W. gave it a3:
As both an RTS fan and a huge C&C fan I have to ask what exactly the hell EA were doing when they released this, but of course the answer is once again rushing a product out of the door in an effort to make more money. The gameplay is so vastly different from any other C&C game it might as well not be related at all. The idea of "counter" units takes a fairly basic element of previous games and dumbs it down to a level where all tactics are removed. And the story? all i can say is what story? Kane seems to have undergone a personality transplant, ignoring every goal he's ever worked for in the past in an effort to "ascend", although what this ascension is nobody knows as the endings make absolutely no sense at all. Honestly if this is how EA are going to treat such a long running and massively popular series I don't think I'll ever buy another of their games.
Joe G gave it a1:
This game is absolutely rubbish - Very poor game play, rubbish graphics, looks and feels like a kindergarten version of the C&C games. Very sorry I bough it, I have bought every one of the C&C and Red Alert games since 1995 but I will not be buying any more of this family of games. Not what I expected from EA!!!
